Fairy

Average Size: Average 2'

All Fairies have a heart for freedom and a sense of otherworldliness about them, often experiencing the world from unique perspectives. Coercing a Fairy to do something against their will is a fool's errand. Nearly a decade ago, after experiencing many devastating disasters, the fairies disappeared with their city into another plane, a long-forgotten ancestral homeland. They have recently returned changed. Each fairy is connected to one of five powerful beings that represent different elements (wind, water, stone, fire, and nature) in their homeland. 

Concept art illustrating Fairy typical appearance.
Concept art illustrating Fairy typical appearance.
Concept art illustrating Fairy typical appearance.
Concept art illustrating Fairy typical appearance.
Concept art illustrating Fairy typical appearance.

Kin Attributes

Fire: Illumination*

Allows the player to light up and warm a 10-foot radius around them as if being around a camp fire (OPQ).

Fire: Language of Fire

The player can read and write in the fairy language of fire and can glean information about things associated with fire as if reading text.

Fire: Mold Flame*

The player can redirect one instance of fire to somewhere within touch range (OPQ).

Nature: Canopy*

If in an area with underbrush, after 30 uninterrupted seconds of focus the player can hide themselves and everyone in a 5’ radius as soon as one person in the group moves the camouflage is broken for everyone.

Nature: Cultivated Growth*

The player can produce and rapidly (over a few seconds) grow 1 relatively common plant to maturity. (OPOGD)

Nature: Language of Nature

The player can read and write in the fairy language of nature and can glean information about things associated with plants or forests as if reading text.

Stone: Language of Stone

The player can read and write in the fairy language of stone and can glean information about things associated with stone or rock as if reading text.

Stone: Stone Molding*

After 30 uninterrupted seconds of focusing on stone that they intend to shape, the player can begin to shape it like wet clay. If a section of stone has significant weight, it may take a longer time to focus.

Stone: Unmovable Stone*

If the player is touching stone, they can prevent themselves from being removed from it.

Water: Creation of Water*

The player can summon up to 10 gallons of water per day (either over time or all at once)

Water: Language of Water

The player can read and write in the fairy language of water and can glean information about things associated with the flowing of liquid as if reading text.

Water: Water Breath*

The player can pull oxygen from water in peoples' lungs, allowing them to breath under water within a 5’ radius of the player.

Wind: Flutter*

Once per encounter, the player can create a strong updraft to fly a short distance. Could be used to escape in open areas, or access high places, etc.

Wind: Gust*

The player can create a strong wind in a direction of your choosing making it hard to hear. (OPQ)

Wind: Language of Wind

The player can read and write in the fairy language of wind and can glean information about things associated with the movement of air as if reading text.